EAGLERCRAFT
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WASM versus JavaScript

Both kinds of build are published for 1.8.8 and 1.12.2. The play FAQ’s performance sentence is “about 50 percent faster” for WASM-GC, not a promise of a specific frame rate on your Chromebook.

Last reviewed: . By the Eaglercraft Guide editorial team.

The FAQ's performance estimate is attributed to the project, not measured here. JSPI/WASM-GC availability varies by browser; use the compatible same-version JS alternative if the launcher cannot offer WASM.

When to pick which

From the play FAQ and download blurbs
BuildJSWASM-GC
1.8.8Widely deployed fallbackFaster path when the browser qualifies
1.12.2Called slow while the port is in developmentThe path the download page recommends
26.2Zeus HTML is a single file; a separate WASM-GC claim is not on the download blurbHeart SMP’s wiki tells players to choose 26.2 WASM
1.5.2Legacy HTMLNo official WASM-GC note

WebGL2 is required for dynamic lighting and the built-in PBR path. WebGL1 is the floor the FAQ mentions for the JavaScript runtime. A school Chromebook that loses the WebGL context was a target of the u53 update on 7 July 2025, which is a 1.8 client update, not a 26.x update.

Original pixel illustration of a grass field, wooden house, pond and sheep
Original pixel illustration of a torch-lit cave, chest and blue pool

Questions

Will WASM hit 60 FPS?

Not guaranteed. The only quantified claim on the play FAQ is about 50 percent faster than the JavaScript build, with VSync on.

What if WASM will not start?

Use the JavaScript zip for that same version from the official downloads page, then read the not-loading guide.

Related: 1.12.2 · Lag and FPS · Chromebook

Other versions, tools and troubleshooting

These links explain related topics, not a guarantee of compatibility with every build or server.

Sources

Original illustrations on this page are drawn for eaglercraft.pro. They are not official screenshots.

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