Can’t connect
Connection failures come from the address, the version, or the wrong menu. Browser servers want wss://. Java hosts such as donutsmp.net do not become Eaglercraft servers when you paste them into the box.
Last reviewed: . By the Eaglercraft Guide editorial team.
Record the exact address, client version and error before changing settings. A shared-world invite code and a public server WebSocket URL go into different connection flows.
- Copy the address from the directory page, including wss://.
- Match your client (1.8.8, 1.12.2, 26.2 or 26.3) to the server tag.
- Shared worlds use the worlds list. They are not the public server directory.
- If the directory join link works and your typed address does not, trust the link.
- Mobile browsers drop sockets when the tab sleeps. Rejoin rather than changing clients.
Questions
My friend’s world says not working.
Have them reopen the shared world and send a fresh link. Your export of an old world is not their live session.
Related: How to join · Worlds · Handshake
Still broken? Related checks
These links explain related topics, not a guarantee of compatibility with every build or server.
Sources
- Project FAQ: 1.8 world transfer, shared-world invitations, controls, browser requirements and PBR. Reviewed 2026-10-28.
- EaglerXServer README: Java 17, supported browser clients, installation and proxy listeners. Reviewed 2026-10-28.
- HeartSMP operator wiki: 26.2 WASM client, WSS endpoint and 26.3 backend; not a join test. Reviewed 2026-10-28.
- ArchMC listing: wss://arch.mc, 1.8.8 tag and advertised modes. Reviewed 2026-10-28.
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