Devices that can open the client
Eaglercraft is a browser page. It does not install like a desktop launcher. The play FAQ puts the JavaScript runtime as far back as Chrome 38, requires WebGL, and turns on touch controls when the device is a touch screen.
Last reviewed: . By the Eaglercraft Guide editorial team.
The device pages separate project compatibility statements from browser requirements. No iPhone, low-cost Chromebook, Mac hardware, or controller performance certification is claimed.
- Desktop Chrome: current Chrome asks for Windows 10+ on Intel, Windows 11+ on ARM, macOS 13+, or a supported 64-bit Linux distribution. That is Chrome’s rule, separate from the old Chrome 38 floor.
- Phones: use the mobile guide. There is no official APK.
- Chromebooks: u53, dated 7 July 2025, targeted Intel Chromebook buffer streams and WebGL context loss.
- Controllers: the browser has a Gamepad API. The play FAQ does not say the client reads it. See the controller page.
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Questions
Does it work offline on a phone?
Only if you saved the official HTML and the browser can open a local file. See the offline download page.
Related: Mobile · Chromebook · Mac · Controller
Sources
- Project FAQ: 1.8 world transfer, shared-world invitations, controls, browser requirements and PBR. Reviewed 2026-10-27.
- Google Chrome requirements: distinguish Intel Windows, ARM Windows and macOS. Reviewed 2026-10-27.
- Project u53, 7 July 2025: Intel Chromebook and WebGL fixes for the 1.8 line. Reviewed 2026-10-27.
- MDN Gamepad API: browser detection does not establish in-game bindings. Reviewed 2026-10-27.
- Project download catalog: four version families and six ZIP links; rechecked 27 Oct 2026. Reviewed 2026-10-27.
Original illustrations on this page are drawn for eaglercraft.pro. They are not official screenshots.