Lag and FPS
The play FAQ says WASM-GC is about 50 percent faster than JavaScript when the browser has WASM-GC and JSPI, and it tells you to enable VSync. The 1.12.2 download blurb says the JavaScript build is the slow one. u53 reduced WebGL context loss on Intel Chromebooks for the 1.8 line.
Last reviewed: . By the Eaglercraft Guide editorial team.
The roughly 50 percent WASM claim is the project FAQ's estimate, not this site's benchmark. ZIP size does not establish RAM use, GPU load, FPS or which build will run fastest on a particular machine.
- Pick WASM-GC for 1.8.8 or 1.12.2 if the button exists.
- Lower render distance. CONFIG.md warns that a huge distance can kill the stream on servers too.
- Close other WebGL tabs.
- If the game only stutters on one server, it may be the server tick, not your FPS.
Questions
Is low FPS a virus?
Low FPS alone neither proves nor rules out malware. Compare the same scene with lower render distance, shaders off and a compatible runtime; inspect unexpected downloads separately.
Related: WASM vs JS · Shaders · Chromebook
Still broken? Related checks
These links explain related topics, not a guarantee of compatibility with every build or server.
Sources
- Project FAQ: 1.8 world transfer, shared-world invitations, controls, browser requirements and PBR. Reviewed 2026-10-27.
- Project download catalog: four version families and six ZIP links; rechecked 27 Oct 2026. Reviewed 2026-10-27.
- Project u53, 7 July 2025: Intel Chromebook and WebGL fixes for the 1.8 line. Reviewed 2026-10-27.
- EaglerXServer README: Java 17, supported browser clients, installation and proxy listeners. Reviewed 2026-10-27.
- EaglerXServer CONFIG.md: login timeout, TLS, listeners, skin/cape service and view distance. Reviewed 2026-10-27.
Original illustrations on this page are drawn for eaglercraft.pro. They are not official screenshots.